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[Release] The Electric Castle
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Farragar
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Joined: 28 Jan 2008
Posts: 53
Location: Oxford, UK

PostPosted: Sun Apr 20, 2008 8:32 am    Post subject: [Release] The Electric Castle Reply with quote

This map contains a wake up, 3 test chambers, a central area incoporating the last puzzle, and a medium sized BTS area.

The map itself tries to remain in keeping with aperture labs scenerey and texturing, but uses two new portal fizzlers, and a new fizzler mechanism in room 3 which I haven't seen before. (sorry if this has already been used!) A walkthrough will soon be on youtube, I'll edit this when it's up. The map is medium-long and medium difficulty, and follows a small story with a nod to everyone's favourite song at the end. Criticism is welcome, and I'd love to know what you think! Screenshots are up at href=http://s46.photobucket.com/albums/f113/Laurie2907/The%20Electric%20Castle/>
but I'm not a fantastic artist Wink

Download database at: http://forums.thinkingwithportals.com/dload.php?action=file&file_id=203
Comments are welcomed.

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Last edited by Farragar on Sun Apr 20, 2008 3:12 pm; edited 1 time in total
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Hober

That's Sir Pompous Asshole


Joined: 13 Oct 2007
Posts: 829
Location: Raleigh, NC

PostPosted: Sun Apr 20, 2008 3:04 pm    Post subject: Reply with quote

Moved. It is generally good form to copy the description and screenshots into the release thread.
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rellikpd

GLaDOS Module


Joined: 10 Jan 2008
Posts: 902
Location: South Texas, US

PostPosted: Sun Apr 20, 2008 3:41 pm    Post subject: Reply with quote

ok. firstly. this map looks really good. and aside from a few MINOR texture issues i didn't see anything that looked really bad. there are however a few errors that i found. from the VERY start of the map. i would normally put spoiler tags on these, but as they don't really effect gameplay (except negatively) i won't this time

errors:
1) in the opening of the map. all is black... if you push ANY of the direction keys while its black... then when you "awake" from the vault you cannot move. you have no choice but to restart the map.

2) if you leave the opening room BEFORE getting the portal gun, you are screwed you have no choice but to restart the map.

also the energy ball puzzle is much easier to beat if you do this http://img518.imageshack.us/img518/237/theelectriccastle0000lt1.jpg don't know if that was intentional, or you didn't think of it. but its how i beat the puzzle first (before doing it the right way)

and this is more of a gripe than an error. but i didn't think this looked right. the floor just looks to "thin" for a big metal texture


other than those things i think you did a good job. keep up the good work.
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Farragar
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Joined: 28 Jan 2008
Posts: 53
Location: Oxford, UK

PostPosted: Sun Apr 20, 2008 4:04 pm    Post subject: Reply with quote

Thanks for the advice, I meant to set the door in the first room to open on touch in case you forgot the portalgun, but I must've forgotten -.- also, thanks for the 'solution' to the first chamber. I'll stick a noportal area over that for the next release but I won't have much time for the next few weeks. Hopefuly I'll manage to grab a moment to upload a new version next weekend Smile
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infernet89
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Joined: 02 Jan 2008
Posts: 61


PostPosted: Sun Apr 20, 2008 4:19 pm    Post subject: Reply with quote

that's is mine solution, no bug abusing, like the one founded by rellikpd
http://it.youtube.com/watch?v=kPpWdBE_9Bo


Last edited by infernet89 on Mon Apr 21, 2008 7:27 am; edited 1 time in total
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Farragar
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Joined: 28 Jan 2008
Posts: 53
Location: Oxford, UK

PostPosted: Sun Apr 20, 2008 4:50 pm    Post subject: Reply with quote

I'm truly awed that someone will put up a speedrun so quick after I uploaded it - you're awesome dude! my solution is up at
http://uk.youtube.com/watch?v=dwF9ntHZSZM

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rellikpd

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Joined: 10 Jan 2008
Posts: 902
Location: South Texas, US

PostPosted: Sun Apr 20, 2008 6:19 pm    Post subject: Reply with quote

infernet89 wrote:
... no bug abusing, like the one founded by rellikpd


lol i've seen you use such bugs Razz but you are still the speedrun king imb *gleem* though both these new maps (inc: [WIP]Chamber_01) don't leave you much room to speed run lol

and SSWEEEEETTT YOU GOT THE WCC!!!!!!!!!!!!!!
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Talgoran
New Employee


Joined: 06 Jan 2008
Posts: 13


PostPosted: Tue Apr 22, 2008 9:24 pm    Post subject: My quick review Reply with quote

My quick review:

Looks amazing. Definitely keeps with the Aperture theme.
The fizzler/solid wall mechanism was sweet. Some more of those puzzles would be great if you make another Very Happy
One gripe I had: The blood-smeared floor below the blue wavy energy wall made me think that the blue energy would kill me. The falling sparks added to it.

Overall, great map!!!!
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Dood77
New Employee


Joined: 03 Apr 2008
Posts: 16


PostPosted: Wed Apr 30, 2008 10:20 pm    Post subject: Reply with quote

I agree! Thought it was a great map, loved the new fizzler puzzles, especially the moving one.

The one gripe similar to rellikpd's was in the room with the blood on the ground that Talgoran mentioned if you bring the cube thats on the button inside there's no way to get out. I got to the button without the cube of course but then I had to restart the map.
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Ralen
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Joined: 14 Dec 2007
Posts: 70


PostPosted: Sat May 10, 2008 10:31 pm    Post subject: Reply with quote

This was a fun map. I believe I found an unintended solution in the room with the mobile fizzler though.
you can fire a portal through that gap, then walk through the wavy blue fizzler behind you to the area where the stairs rise out of the floor and place the opposite portal there.
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Frostyfrog
Test Participant


Joined: 22 Feb 2008
Posts: 28


PostPosted: Mon Jun 02, 2008 6:36 pm    Post subject: Reply with quote

Very fun Very Happy
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Mek
Test Supervisor


Joined: 30 May 2008
Posts: 175
Location: Slovakia

PostPosted: Tue Jun 10, 2008 8:50 am    Post subject: Reply with quote

Nice map, and I believe I have found an unintended solution in test chamber 1:
you can put one portal right under the ball launcher and the second portal under the ball catcher (the portal will be created even under the elevator switch), the catcher will catch the ball even if it arrives at a 90° degree Very Happy
is it the shortcut you are talking about in your readme file? Cool

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Farragar
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Joined: 28 Jan 2008
Posts: 53
Location: Oxford, UK

PostPosted: Tue Jun 10, 2008 11:46 am    Post subject: Reply with quote

I don't remember talking about any shortcuts in my readme ^_^ but that's the same solution Rellikpd found Smile I knew it was there, then forgot to fix it before the final release *sigh*
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Mek
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Joined: 30 May 2008
Posts: 175
Location: Slovakia

PostPosted: Tue Jun 10, 2008 12:08 pm    Post subject: Reply with quote

ah, sorry, now I see, that was readme of another map I was playing today
*scratches his head*
Fuck my life

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Mek
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Joined: 30 May 2008
Posts: 175
Location: Slovakia

PostPosted: Thu Jun 12, 2008 2:35 am    Post subject: Reply with quote

and I liked your "moving fizzler" puzzle, it was original and pretty clear to solve Wink
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