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[WIP] The Omega Project
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Doomsday192
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Joined: 18 Feb 2008
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PostPosted: Fri May 23, 2008 8:09 pm    Post subject: [WIP] The Omega Project Reply with quote

ok so yeah this is my current portal mapping project, THEE OMEGA PROJECTZOR


its basicly another division of aperture science, set deep in the alaskan mountain range.
so that means snow! and lots of it!

right now i have the intro, and chambers 1, 2, 3 and 4 mostly complete


first map(intro) download:
http://forums.thinkingwithportals.com/dload.php?action=file&file_id=225

forcefield techdemo:
http://forums.thinkingwithportals.com/dload.php?action=file&file_id=228

heres chamber 3

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Last edited by Doomsday192 on Tue May 27, 2008 3:14 pm; edited 6 times in total
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rellikpd

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Joined: 10 Jan 2008
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PostPosted: Fri May 23, 2008 8:24 pm    Post subject: Reply with quote

skyboxes are only usable if you are NOT using ANY portals (either player placed or game placed)
otherwise you have to use regular flat sky textures (which aren't that bad)

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Fusion
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Joined: 02 Feb 2008
Posts: 80
Location: Australia

PostPosted: Fri May 23, 2008 8:26 pm    Post subject: Reply with quote

rellikpd wrote:
skyboxes are only usable if you are NOT using ANY portals (either player placed or game placed)
otherwise you have to use regular flat sky textures (which aren't that bad)


That's only for 3d skyboxes that it doesn't work; 2d skyboxes work fine.
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Doomsday192
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PostPosted: Fri May 23, 2008 8:28 pm    Post subject: Reply with quote

any comments on the actual map so far?
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taco

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Joined: 30 Oct 2007
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PostPosted: Fri May 23, 2008 9:11 pm    Post subject: Reply with quote

Doomsday192 wrote:
any comments on the actual map so far?

I find the gameplay to be very 2-dimensional.
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Doomsday192
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PostPosted: Fri May 23, 2008 9:21 pm    Post subject: Reply with quote

Sigh

im saying how does it look

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rellikpd

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PostPosted: Fri May 23, 2008 9:42 pm    Post subject: Reply with quote

taco wrote:
I find the gameplay to be very 2-dimensional.

*ZING!*

and it looks sweet. orriginal and all that, who the fuck cares what we think, you can map... so go do it!

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Cyclone
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PostPosted: Sat May 24, 2008 12:32 am    Post subject: Reply with quote

Holy crap, that looks awesome! It looks like a great setting for a new story - a secluded, out of the way mountain base where science can go unchecked... I see nothing that could go wrong Very Happy .

Anyway, I'm sure we're all looking foreword to more screenshots! Keep up the good work.
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Doomsday192
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PostPosted: Sat May 24, 2008 1:03 am    Post subject: Reply with quote

2 new pics:




in case you cant tell, im going for a really cold lighting scheme, because, since your in the artic, i want the player to feel cold in the maps, like a window was left open or something Razz

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Kinkycuff
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Joined: 24 May 2008
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BANNED

PostPosted: Sat May 24, 2008 5:33 am    Post subject: Reply with quote

User has been banned for this post. --msleeper
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Doomsday192
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PostPosted: Sat May 24, 2008 11:19 am    Post subject: Reply with quote

can someone ban this guy and delete all his posts?

please?

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rellikpd

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PostPosted: Sat May 24, 2008 11:20 am    Post subject: Reply with quote

Dudewaffle did the best he could (with the privledges he has)... when sleeper (or someone) gets on they will destroy him.
so don't worry about it and go finish your map Razz

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Doomsday192
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PostPosted: Sat May 24, 2008 11:21 am    Post subject: Reply with quote

i really hate spammers.

i REALLY do. (Removed spam -Doom)

x27 million

yeah.
edit: it would be kinda funny to see this guy go to war with glados in an insult contest
edit2: ill post some new pics soon

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Doomsday192
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PostPosted: Sat May 24, 2008 2:28 pm    Post subject: Reply with quote

heres a before and after shot of one of the puzzles:

before:



after:

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Cyclone
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PostPosted: Sat May 24, 2008 3:38 pm    Post subject: Reply with quote

Looking good!

A few things I notice:

- Is it just me, or is there something weird about that cube? It looks more 3D or something.

- The fizzler looks kind of strange to, like there's some sort of other field across it. New gameplay mechanic, perhaps?

- Your buttons have no indicator strips. I really, really hate buttons that don't have indicator strips.

- Why would they have a window to the outside world right there in the test chamber? Seems like it might provide an escape rout - just fling a cube hard enough that the glass shatters (given the cold temperatures, that wouldn't be too hard), and run like hell.

- Is Omega Labs a (likely top-secret) part of Aperture Labs, some kind of subsidiary research center, or a new force altogether? I'm guessing the first one, as your cube still bears the Aperture Logo... so what is the Omega Project?

This looks more promising with each new screen shot - keep them coming!
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