[SP] The Cold Shoulder

[SP] The Cold Shoulder

Postby Marise » Tue Sep 13, 2011 7:11 pm

Series of clean style chambers featuring a new test element.

Let me know if you find any bugs, etc. Enjoy, and be sure to wear a scarf :)

Known bug: In third chamber, cube does not fall into water when ice melts. Just pick it up and drop it again.

v1.4 reverted to previous version, as 1.3 was broken
v1.3 - small fixes
v1.2 - exploits fixed

File Name: sp_thecoldshoulder1-4.zip
File Size: 3.32 MiB
Click here to download The Cold Shoulder
Last edited by Marise on Tue Nov 08, 2011 7:46 pm, edited 5 times in total.
User avatar
Marise
Community Contributor
 
Posts: 242
Joined: Jun 5, 2011

Registered users don't see ads! Register now!
 

Re: [SP] The Cold Shoulder

Postby UnknownTBeast » Tue Sep 13, 2011 7:32 pm

Found a problem in the 3rd chamber, the companion cube will not melt the ice. I worked the first time, but I had to move it on top of the button to work, then when I went back through to record that error, it wouldn't melt at all.

See link for video of error. (Video is a spoiler)

http://www.youtube.com/watch?v=J1Zza3BCgAE

Also in the last chamber, the faith plate sometimes throws you straight up to the bottom of the drop chamber, instead of where you are supposed to go.


Otherwise it was pretty interesting, I was able to complete the entire map, since I had a auto save after the first glitch.

And it was kinda cool being the first to try out a new map!
UnknownTBeast
I was told I would get $60 if I posted on the forum
 
Posts: 17
Joined: Sep 3, 2011

Re: [SP] The Cold Shoulder

Postby thomars.dm » Tue Sep 13, 2011 8:18 pm

test chamber 3
User avatar
thomars.dm
Mantisman
 
Posts: 107
Joined: Aug 23, 2011
Location: Waitomo NZ

Re: [SP] The Cold Shoulder

Postby Marise » Tue Sep 13, 2011 8:43 pm

Chamber 3 does work, I promise... Just not quite as you might expect. I had trouble with the cube just hovering over the water after the ice melted (tried to fix this with a trigger_push, but no luck). Sounds like the way I worked around this is not intuitive enough, though, so I will change it I guess.
Winner of the Nobel Prize for Being Immune to Neurotoxin

Thanks for over 1,000 downloads: The Cold Shoulder
User avatar
Marise
Community Contributor
 
Posts: 242
Joined: Jun 5, 2011

Re: [SP] The Cold Shoulder

Postby thomars.dm » Tue Sep 13, 2011 9:00 pm

test chamber works it not glich its a lack of under standing
User avatar
thomars.dm
Mantisman
 
Posts: 107
Joined: Aug 23, 2011
Location: Waitomo NZ

Re: [SP] The Cold Shoulder

Postby OnePortalizedGal » Tue Sep 13, 2011 9:24 pm

That was tons of fun to play - everything worked fine and the elements were quite innovative and interesting. Great work - keep it up!
OnePortalizedGal
Mantisman
 
Posts: 138
Joined: Jun 11, 2011

Re: [SP] The Cold Shoulder

Postby MutatedTurret » Wed Sep 14, 2011 12:25 am

Very nice set of testing elements introduced, I'd love to see a future work where it's expanded to more of the standard elements.
Is it possible to have the heat/cooling fans affect the water through portals?

Also, in last chamber, the ball becomes useless, it's possible to go up top level with plate and just use a vertical portal fling. Just add some metal floor right below to fix.
User avatar
MutatedTurret
Community Contributor
 
Posts: 53
Joined: Aug 4, 2011

Re: [SP] The Cold Shoulder

Postby UnknownTBeast » Wed Sep 14, 2011 1:50 am

thomars.dm wrote:
test chamber works it not glich its a lack of under standing



Pardon me? What do you not understand about that the hot cube would not go through the ice at several spots, even after picking it up and dropping it.

Glitch, not user error.


Marise, I would like to see more maps like this, just make them a little bit more complex.
UnknownTBeast
I was told I would get $60 if I posted on the forum
 
Posts: 17
Joined: Sep 3, 2011

Re: [SP] The Cold Shoulder

Postby theflyingfrogfish » Wed Sep 14, 2011 4:47 am

Very nice idea, though the puzzles were a bit simplistic. However, the last chamber can be solved without the ball - you can jump off the light bridge onto the platform with the button.
theflyingfrogfish
I was told I would get $60 if I posted on the forum
 
Posts: 6
Joined: Jun 2, 2011

Re: [SP] The Cold Shoulder

Postby dinnesch » Wed Sep 14, 2011 5:29 am

Interesting new element, the map played more like a proof-of-concept rather than a puzzle though because it was so easy. Props for making the whole element, but I'm personally hoping to see it used in a slightly more challenging way.
Didn't find any major flaws, although the refractions on the water often went funny(eg when crouching on ice).
dinnesch
Community Contributor
 
Posts: 97
Joined: Jul 28, 2011
Location: The Netherlands

Re: [SP] The Cold Shoulder

Postby benvent » Wed Sep 14, 2011 9:15 am

Nice idea. Cant wait to see what can be done with it in more complex puzzles.
One thing i noticed is that you can bring the edgeless safety cube from the first room to the third room and use it to jump on and get to the switch for the exit
"I am not a Marshmallow"
User avatar
benvent
Mantisman
 
Posts: 133
Joined: Jul 13, 2011

Re: [SP] The Cold Shoulder

Postby jos28 » Wed Sep 14, 2011 9:19 am

Very good map.
jos28
I was told I would get $60 if I posted on the forum
 
Posts: 3
Joined: Jul 27, 2011

Re: [SP] The Cold Shoulder

Postby xdiesp » Wed Sep 14, 2011 9:42 am

Very interesting concept map, well done. Very Zelda-like, the only thing I can point to is that the cold fan should have a blue center (and custom signs sooner or later, maybe from the HL1 hev hud) and the cubes possibly a sound.

Note that the last room can be beaten by just flinging (very normally) to the last button, activating it and then leaving. I hope these new additions are made public as to not fall into oblivion like previous burners, antimatter, time machines and quantum entanglements we had.
the hills are alive... with the sound of music
User avatar
xdiesp
Community Contributor
 
Posts: 1,037
Joined: May 13, 2011
Location: Pebble in the Sky

Re: [SP] The Cold Shoulder

Postby Marise » Wed Sep 14, 2011 9:59 am

Thanks for all the feedback, folks. Sounds like I need to make a few fixes to prevent some unintended work-arounds. Not sure how I missed that you could get onto that platform in the last room so easily. I guess I'll also be adding fizzlers at the entrance to each room.

And I'll be thinking about more complex puzzles using this element, now that I've got it working!
Winner of the Nobel Prize for Being Immune to Neurotoxin

Thanks for over 1,000 downloads: The Cold Shoulder
User avatar
Marise
Community Contributor
 
Posts: 242
Joined: Jun 5, 2011

Re: [SP] The Cold Shoulder

Postby RickTol » Wed Sep 14, 2011 10:31 am

in the last chamber you can just stand on the button and then jump to the door opening button area...
keep going mapping!
RickTol
I was told I would get $60 if I posted on the forum
 
Posts: 11
Joined: May 31, 2011

Registered users don't see ads! Register now!
 
Next

Return to Community Releases



Who is online

Users browsing this forum: Bing [Bot], SkyFerret and 7 guests