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PortalFan77 GET IT, PORTAL FAN


Joined: 06 Apr 2008 Posts: 285
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I really like the beta Cross hairs for portal. Well I wanted ot make them for Portal, but when I looked into the crosshairs VTF it was just white, so I thought hmm weird.
I exported as a PNG and opened with PHOTOSHOP, and bam turns out it was a PNG to VTF. I successfully edited the cross hairs with a beta like theme
Here is my issue though, the crosshairs curl over, anyone know how to fix this and how to change the color
ANY HELP WOULD BE VERY NICE
IT SHOULD LOOK LIKE THIS
 _________________

Last edited by PortalFan77 on Wed Aug 06, 2008 1:47 pm; edited 2 times in total |
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ultradude25 Superior Participant

Joined: 10 May 2008 Posts: 55 Location: Melbourne, Australia
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I actually think they look pretty awesome like that. _________________ This was a fail. I'm making a note here, huge facepalm. It's hard to overstate my disappointment. |
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rellikpd
 GLaDOS Module

Joined: 10 Jan 2008 Posts: 902 Location: South Texas, US
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i was gunna say the same thing. that slightly overlapped thing "looks" cool. don't know how cool it would be in game what with it being in your way. but it looks pretty sweet on pic _________________
MyPHPsig
"Nope, just naked" |
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reepblue Test Supervisor

Joined: 16 Mar 2008 Posts: 180
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I don't mod like you do, but if I were you I would move the lines in different spots until they look the way you want it. But, I don't do this.
As for the colors, I think you have to go into the portal files or something like that.
EDIT: Here is my best guess. In the Portalgun file, it may have something like
"PRIMARY FIRE" ---- "HUD = 35 134 254"
"SECONDARY FIRE" ---- "HUD = 255 128 64"
I'm just trowing thoughts around...  _________________ Blue Portal Maps: WIP UPDATE {7/20/08} PM me for feedback! |
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PortalFan77 GET IT, PORTAL FAN


Joined: 06 Apr 2008 Posts: 285
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| Code: | "sprites/640_hud"
{
TextureData
{
"portal_crosshair_left_invalid"
{
"file" "sprites/hud/portal_crosshairs"
"x" "2"
"y" "0"
"width" "44"
"height" "64"
}
"portal_crosshair_right_invalid"
{
"file" "sprites/hud/portal_crosshairs"
"x" "50"
"y" "0"
"width" "44"
"height" "64"
}
"portal_crosshair_left_valid"
{
"file" "sprites/hud/portal_crosshairs"
"x" "98"
"y" "0"
"width" "44"
"height" "64"
}
"portal_crosshair_right_valid"
{
"file" "sprites/hud/portal_crosshairs"
"x" "146"
"y" "0"
"width" "44"
"height" "64"
}
"portal_crosshair_last_placed"
{
"file" "sprites/hud/portal_crosshairs"
"x" "194"
"y" "0"
"width" "28"
"height" "64"
}
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I have a feeling this may be something that needs to be edited, but i have no idea where to start any help would be nice. _________________
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reepblue Test Supervisor

Joined: 16 Mar 2008 Posts: 180
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Try replacing the "sprites/hud/portal_crosshairs" with "sprites/hud/your_file" But copy the file that is in front of you if it does not work right. _________________ Blue Portal Maps: WIP UPDATE {7/20/08} PM me for feedback! |
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PortalFan77 GET IT, PORTAL FAN


Joined: 06 Apr 2008 Posts: 285
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| reepblue wrote: | | Try replacing the "sprites/hud/portal_crosshairs" with "sprites/hud/your_file" But copy the file that is in front of you if it does not work right. |
Well, I don't know if that will work at all. I mean the Portal crosshair is in 3 sections.
here lemme show you what I have done .
 _________________
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reepblue Test Supervisor

Joined: 16 Mar 2008 Posts: 180
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| PortalFan77 wrote: | Well, I don't know if that will work at all. I mean the Portal crosshair is in 3 sections.
here lemme show you what I have done .
 |
Put the file locations for each file in the file sections of the code.
I'm looking forward to this  _________________ Blue Portal Maps: WIP UPDATE {7/20/08} PM me for feedback! |
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PortalFan77 GET IT, PORTAL FAN


Joined: 06 Apr 2008 Posts: 285
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reepblue Test Supervisor

Joined: 16 Mar 2008 Posts: 180
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Then the ovals should be lines then. _________________ Blue Portal Maps: WIP UPDATE {7/20/08} PM me for feedback! |
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PortalFan77 GET IT, PORTAL FAN


Joined: 06 Apr 2008 Posts: 285
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| reepblue wrote: | | Then the ovals should be lines then. |
I already know this, and i just had an idea on how to do this but I cant find the script Im looking for.
AND that could be hard and impossible ot do which is why I may have to leave that out until later. |
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reepblue Test Supervisor

Joined: 16 Mar 2008 Posts: 180
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| PortalFan77 wrote: | I already know this, and i just had an idea on how to do this but I cant find the script Im looking for.
AND that could be hard and impossible ot do which is why I may have to leave that out until later. |
Yeah, you can always come out with a beta for that. But it may look better with ovals, I donno. _________________ Blue Portal Maps: WIP UPDATE {7/20/08} PM me for feedback! |
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PortalFan77 GET IT, PORTAL FAN


Joined: 06 Apr 2008 Posts: 285
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As of now i have learned this is basically impossible.
The two crosshairs are set with eachother, you move and adjust one, the other adjusts as well.
I am giving thi sup now, I cannot do it, i have spent a long time trying, I even split the two crosshairs into separate textures and it did not work.
Anyone who may know how to do these can have fun..... |
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CabooseJr Test Participant

Joined: 26 Oct 2007 Posts: 29
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I most certainly will have fun doing this. _________________
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reepblue Test Supervisor

Joined: 16 Mar 2008 Posts: 180
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| PortalFan77 wrote: | As of now i have learned this is basically impossible.
The two crosshairs are set with eachother, you move and adjust one, the other adjusts as well.
I am giving thi sup now, I cannot do it, i have spent a long time trying, I even split the two crosshairs into separate textures and it did not work.
Anyone who may know how to do these can have fun..... |
Perhaps you are looking at the wrong picture.
| Code: | "x" "2"
"y" "0"
"width" "44"
"height" "64" |
As you said before it is split up into three parts, It must be possable to move them apart. Or. Make a new portal gun.
I'll give it a go.
EDIT: Heck, I can't even get it in game. _________________ Blue Portal Maps: WIP UPDATE {7/20/08} PM me for feedback!
Last edited by reepblue on Fri Aug 08, 2008 12:06 am; edited 1 time in total |
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