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 Post subject: Any new mods?
PostPosted: Thu Mar 04, 2010 7:14 pm 
Loves Cake
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Joined: Mon Apr 28, 2008 3:37 pm
Posts: 323
Is anyone working on new maps/mods?

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 Post subject: Re: Any new mods?
PostPosted: Thu Mar 04, 2010 9:20 pm 
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Location: Canaduh eh
All this buzz around portal has convinced me to polish up my unfinished map and publish what's there. It's not much, but expect that soon I guess?

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 Post subject: Re: Any new mods?
PostPosted: Fri Mar 05, 2010 3:49 am 
Loves Cake
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Location: Slovakia
Good, good. At least something :)

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 Post subject: Re: Any new mods?
PostPosted: Fri Mar 05, 2010 6:25 am 
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Location: Netherlands
I'm still working on my Try Anything Twice series.
It got unbelievably delayed because of a custom laser mechanic in one of the maps that was causing me trouble, but I want to release a beta of the finished maps as soon as the download database is back up. (Or I might sign up at MAL and post it there, I don't know yet.)

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Current project: Try Anything Twice -- chambers done: 4 / 5
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 Post subject: Re: Any new mods?
PostPosted: Fri Mar 05, 2010 5:57 pm 
Loves Cake
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Joined: Thu May 28, 2009 6:45 am
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Location: Here.
sbrown wrote:
Is anyone working on new maps/mods?

For mods, one fact for sure is that the update ruined the storyline and gameplay of many.

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 Post subject: Re: Any new mods?
PostPosted: Sun Mar 07, 2010 6:29 pm 
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Joined: Thu Jul 09, 2009 1:54 pm
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Location: Living in a nowhere land.
HMW wrote:
I'm still working on my Try Anything Twice series.
It got unbelievably delayed because of a custom laser mechanic in one of the maps that was causing me trouble, but I want to release a beta of the finished maps as soon as the download database is back up. (Or I might sign up at MAL and post it there, I don't know yet.)

Pssst....sign up on mAL...there are people there, HMW...
I dunno if things will pick up around here with the announcement or not.

For the record, P:SI's storyline is still completely untouched. Mainly because it doesn't exist yet.

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 Post subject: Re: Any new mods?
PostPosted: Mon Mar 08, 2010 1:12 am 
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HMW wrote:
I'm still working on my Try Anything Twice series.
It got unbelievably delayed because of a custom laser mechanic in one of the maps that was causing me trouble, but I want to release a beta of the finished maps as soon as the download database is back up. (Or I might sign up at MAL and post it there, I don't know yet.)

If it's anything like Manic Mechanic, I really look forward to it.

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 Post subject: Re: Any new mods?
PostPosted: Mon Mar 08, 2010 1:55 am 
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Location: Canaduh eh
maps-and-mapping/duffedwaffe-is-dumping-some-old-garbage-t1848.html

Yaaaay
:snooze:

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 Post subject: Re: Any new mods?
PostPosted: Mon Mar 08, 2010 11:29 am 
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Location: Somewhere between the 3rd and 4th dimensions.
I have to admit I haven't done anything about Project MALCom in months, perhaps even a year. I'm currently working on an important school project, a platform/shooter/puzzle hybrid game, and whatever time I don't spend on that I need for school, as my finals are due in a number of weeks.

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 Post subject: Re: Any new mods?
PostPosted: Sat Mar 13, 2010 12:07 am 
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Joined: Fri May 23, 2008 6:19 pm
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Location: Aperture Science Enrichment Centre
I would be working on something, but I'm to busy right now. As soon as I can I shall work on my map.

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Round the Bend - 0.75/?? chambers completed (So far, ?? = 5)


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