 |
|
| View previous topic :: View next topic |
| Author |
Message |
Rivid31 Test Supervisor

Joined: 18 Oct 2007 Posts: 170 Location: Rochester NY

|
|
| xitooner wrote: |
Whats wrong with simple themes like:
Best Designed (ie visually outstanding, best look and feel, etc)
Most Original (new twists to old stuff)
Most Entertaining (isnt this what we all REALLY want anyway?)
Most Challenging (for the people who enjoy reflex-intensive stuff)
Brain-Teaser (ie more puzzle-oriented than just reflexes)
|
Later contests should probably be along these lines, not 'you must create all flinging puzzles!' (for example) or something similar. For one, playing a bunch of flinging maps all in a row is less exciting than playing different maps. It may give some ground for voting, but I think the above suggestions are just as good, if not better. It would encourage more people to submit, and probably result in better maps.
That being said... xitooner, you keep mentioning a map thats nearly done... I don't feel thats a legal submission into a mapping contest that doesnt start for another week. And if it is lega, it's at least not very fair since everybody else will be starting on their maps in a week, and you've been working on a map for... only you know how long. |
|
| Back to top |
|
 |
xitooner Test Supervisor

Joined: 19 Oct 2007 Posts: 139
|
|
| Rivid31 wrote: | | That being said... xitooner, you keep mentioning a map thats nearly done... I don't feel thats a legal submission into a mapping contest that doesnt start for another week. And if it is lega, it's at least not very fair since everybody else will be starting on their maps in a week, and you've been working on a map for... only you know how long. |
I can see your point, and I can sympathize since any any point in the future I wil almost certainly be in the same position. Time is not always on everyones side. But it really just goes back to something I said above as well:
Is the point of this contest to encourage people to write good maps, or to discover who is the fastest mapper? To see who can do the best possible. . .in only a month?
You know who will win every time? The guy who has nothing better to do; no responsibilities, etc, who can devote a month of their life to this; or to months getting good at Hammer so they can whip a map out. This isnt me, and it never will be. I have a LIFE; kids, a job, etc. My time in Hammer is spent in the dead of night when my wife has fallen asleep. TWO months of my Hammer-time is equivalent to one month of some kid who has no responsibilities/committments. (ergo, I wouldnt be submitting maps every month, even if I was Gods Gift to Hammer, which I am not). Will a 2-month map by me really be automatically "better"?
So is this contest forever barred from someone like me? I can make maps, but never get any official recognition for my work, because the contests are always geared towards short-term, low-quality maps? Even when I am lucky enough to be making a map over 2 months that happens to match up with what the goals of the contest of the month at the time is. . .
I can live with that if thats the way it is. . . but I still think its self-defeating to what I think the goal SHOULD be. Encouragement for more map submissions, and making good, quality maps. This is also aided by keeping the map themes generic, as was said above. . .
Okay, I'll get off my soapbox now; I've said more than enough.  |
|
| Back to top |
|
 |
msleeper
 digital entertainment design

Joined: 26 Sep 2007 Posts: 1966 Location: Atlanta, Jawjuh
 
|
|
Why do you think I haven't entered any contests? I have a map I am working on that I could pull stuff from and slap together a CC map if I wanted, but that's not the objective of the contests. The objective is to see who can create the best map within the given guidelines in the time frame that is set. There are always going to be people who have more time or less time than others because of real world responsibilities, but there's no way to "handicap" those without them.
Everything else sounds really good though, I'd like to know what type of contest people want (either to map for, or to play maps from). _________________
 |
|
| Back to top |
|
 |
Crooked Paul
 Test Supervisor

Joined: 20 Oct 2007 Posts: 236 Location: San Francisco
|
|
| xitooner wrote: | Is the point of this contest to encourage people to write good maps, or to discover who is the fastest mapper? To see who can do the best possible. . .in only a month?
I have a LIFE; kids, a job, etc. My time in Hammer is spent in the dead of night when my wife has fallen asleep.
So is this contest forever barred from someone like me? I can make maps, but never get any official recognition for my work, because the contests are always geared towards short-term, low-quality maps?
I still think its self-defeating to what I think the goal SHOULD be. Encouragement for more map submissions, and making good, quality maps. This is also aided by keeping the map themes generic, as was said above. . . |
QFT. I'm 100% with xitooner on this.
I'm a bit surprised that there are so my different opinions/assumptions about the purpose of the mapping contest. My assumption, which I'm only now examining, was that its purpose was to focus our enthusiasm and efforts, to encourage the creation of the bitchin'est Portal maps imaginable, and to provide a "trophy room" of the community's best work over time.
| msleeper wrote: | | The objective is to see who can create the best map within the given guidelines in the time frame that is set. |
I still don't like "within the given guidelines." I mean, are we giving homework assignments? I think our purpose should be more like an "independent study" course (to extend the collegiate analogy), where mappers experiment with what interests them, but the contest "theme" or "guidelines" (if we must) helps them stay focused so they can produce finished work, rather than a bunch of half-finished projects. Right?
Like xitooner said above, if the contest rules are so rigid then I will never be able to enter a map. I just started a new full-time job; that's four days a week when I realistically won't have any time to work on maps, except maybe the odd hour here and there. Then I've got the weekend, and like any sane person I'm going out with friends and seeing rock shows and dating girls, so unless I want to become an ascetic for the sake of an internet contest, I'm realistically only going to have about 10-12 hours per week to work on Portal maps.
Does that make my work unworthy of consideration? How does that help the community? _________________ Cr00ked. |
|
| Back to top |
|
 |
msleeper
 digital entertainment design

Joined: 26 Sep 2007 Posts: 1966 Location: Atlanta, Jawjuh
 
|
|
I guess that really isn't the best way to put what I was trying to say. What I meant was, there needs to be some sort of set-in-stone requirements for a map - no matter how loose or rigid they are - so that the people who play and vote for the maps know what to look for. The first mapping contest was pretty rigid, but keep in mind that for that one we had a really limited time frame, and the purpose was more "hey look what cool Portal maps we can make BEFORE the SDK comes out". Last month's contest was the Compaion Cube one because people have an obsession with the little fucker, so giving CC-themed maps is a way to generate some more buzz.
For the next contest, the staff was already thinking of having more open-ended guidelines and not "3 rooms, 2 puzzles, 6 cubes, go!" sort of thing. But as I said, I want to know what people want to map for and/or play, so we're not discouraging those who have nothing but free time. _________________
 |
|
| Back to top |
|
 |
Adair
 Test Supervisor

Joined: 10 Nov 2007 Posts: 115 Location: Android Hell
|
|
Why not have the best of both worlds with two(or more) contests running:
One would be to continue the more strictly themed month to month contest.
Simultaneously hold an open themed contest:
type A) Each participant submits a single map made in a 4 month period. The judging criteria would be a single guideline along the lines of what xitooner posted before (best design, most original, ...etc.)
type B) Alternatively there could be a 4 month contest in which at the beginning each participant gives a brief description of what they hope to have created by the end of the contest. That would require a bit more trouble for each judge to read each description and decide which map best lives up to the originally stated idea. It could also inhibit the spontaneous creativity of the single simple guidline of type A. |
|
| Back to top |
|
 |
taco
 Loves Cake

Joined: 30 Oct 2007 Posts: 345 Location: Ontario, Canada.
|
|
Multiple contests is a bad idea for a community of this size.
As for theme, how about "a map for Portal"? You know, kind of like how people make movies in order to win the best movie award. |
|
| Back to top |
|
 |
bizob
 Test Supervisor

Joined: 13 Nov 2007 Posts: 185 Location: Florida
|
|
Ok, here's my 2 cents on the matter.
Personally I like the idea of themes. I think just saying "hey make a Portal map" is too vague. Having some loose guideline helps you focus your efforts (at least for me it does) Now, some themes are going to work out better for some people then others, and some will produce better contests (community participation, quality of maps etc) then others. That's just the way things work. I think there needs to be some common elements in order to make a comparison.
Now as for the time debate... kind of a mute debate.
Let's say I'm working on a map for 3 months and it happens to have an industrial theme to it. Now the new contest guidelines are posted and guess what? this months theme is industrial! So whats to stop me from entering my map? It's not like any would know how long I spent on it as long as don't tell. Now you or I would be the first to admit how long a map took (cuz everyone knows I'm a noob with Hammer and would know I couldn't whip out a good map that fast) but not everyone is honest as me and you. Now I would think this kind of thing wouldn't happen all too often (even though it could and we probably can't do much to prevent it). So having a theme doesn't solve the time issue but it does to help level the playing field somewhat. I'm doing a CC map right now even though the contest is way over just because I thought it would be a good way to learn and some fun.
We could have the monthly contests with a theme voted by general population (as is) and have msleeper and/or the mods pick out a map from all maps posted in the release section that month and give it an official Map of the Month Award with a special avatar on the forums. _________________
 |
|
| Back to top |
|
 |
username Superior Participant
Joined: 27 Nov 2007 Posts: 73
|
|
| Back to top |
|
 |
Remmiz Can't Fight The Man If You Are The Man

Joined: 13 Nov 2007 Posts: 355
|
|
| username wrote: | Two Words:
Gravity. Gun. |
Two more:
Shut. Up. |
|
| Back to top |
|
 |
Hober
 That's Sir Pompous Asshole

Joined: 13 Oct 2007 Posts: 829 Location: Raleigh, NC
|
|
I have to agree with dismissing the gravity gun out of hand. That is a ridiculous idea because it is an entirely separate puzzle solving mechanic from the ASHPD. Make a HLDM map with a physics puzzle if you like, but I'll be bored by it nonetheless.
Also, as far as themes go, the focus on msleeper's post brought something to the fore within my own mind I hadn't realized. I was thinking of making a contest map as being the only way to really participate.
While I concede this was shortsighted, I wouldn't be surprised if other people were under the same impression I was: the only way to get recognition is to make a contest map within the bounds of the contest.
This brings to mind a compromise like the above mentioned, with a bit of a twist. Every third contest or so can be a best-of-the-best contest. No rules, no time limits, except that it has to be done by the end of the entry period. It can be any map you have made for anything at any time. One map per entrant, and it can't be a map that won a previous contest, although it can be a map that lost.
In this case, it would be nice to have more than just a first place, especially if the field is as wide open (i.e. we get as many entrants) as this suggests. _________________
 |
|
| Back to top |
|
 |
yikkayaya Superior Participant
Joined: 04 Nov 2007 Posts: 78 Location: Norway
|
|
What about having all (or just about) contest being open for a month. Half of the contests being strict month to month, enter as many as you want, with a theme and no using old material, like the two last ones.
The other half having a little less rules, only a general theme, and you can enter only one, but that one can be made at any time, even old entries (not winners?) as long as they're improved. Example: "All time best Behind The Scenes"
I would also like having two or something "Total Conversion" contests a year, with the only requirement being a series of maps "from sleeping chamber to <insert alternative to destroying GLaDOS here>" _________________ Not thinking without portals at the very least... |
|
| Back to top |
|
 |
Hober
 That's Sir Pompous Asshole

Joined: 13 Oct 2007 Posts: 829 Location: Raleigh, NC
|
|
| yikkayaya wrote: | | What about having all (or just about) contest being open for a month. |
This is already the plan. Special circumstances, such as the holidays and the release of the SDK have led to unusual contest lengths, but for good reason.
| yikkayaya wrote: | Half of the contests being strict month to month, enter as many as you want, with a theme and no using old material, like the two last ones.
The other half having a little less rules, only a general theme, and you can enter only one, but that one can be made at any time, even old entries (not winners?) as long as they're improved. Example: "All time best Behind The Scenes" |
This sounds similar to what I posted above, except for being every two months instead of every three. The difference there is more a matter of preference, but it seems to me that every two months is a bit too often.
| yikkayaya wrote: | | I would also like having two or something "Total Conversion" contests a year, with the only requirement being a series of maps "from sleeping chamber to <insert alternative to destroying GLaDOS here>" |
The problem with this is that they would be very long, which would mean a lot of play time to review, and an absurd amount of development time.
Another important thing that many people have begun to key in to is that making Portal maps with Portal textures can (and to my mind, should) be totally separate from the Portal singleplayer. For example, there are a few mappers around here that are working on "campaigns" of maps, but they are doing them as they please.
To have a contest for "campaign" submissions is interesting, but to require the relatively meaningless endcaps of waking up in the bed and ending with killing GLaDOS would just be pointlessly derivative, to me. _________________
 |
|
| Back to top |
|
 |
taco
 Loves Cake

Joined: 30 Oct 2007 Posts: 345 Location: Ontario, Canada.
|
|
| Where is the January contest thread? I've got some time over here to make a map so get the thread up before I decide to make a portal map about rearranging furniture! |
|
| Back to top |
|
 |
msleeper
 digital entertainment design

Joined: 26 Sep 2007 Posts: 1966 Location: Atlanta, Jawjuh
 
|
|
hang over, do you speak it  _________________
 |
|
| Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You cannot download files in this forum
|
Powered by phpBB © 2001, 2005 phpBB Group
|