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xitooner Test Supervisor

Joined: 19 Oct 2007 Posts: 139
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Since the November contest ended partway through December, and no mention of a December contest so far, I just had to ask. . . .to make sure there actually IS a next mapping contest. I have a map coming out soon, and there is a fair chance it might qualify for any number of themes, as long as they arent too constraining. . . |
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youme GLaDOS Module

Joined: 18 Oct 2007 Posts: 912 Location: Suffolk, Uk
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I suggest a Jan 01 start with a Feb 29 end thats 2 months so we'll get more than three maps this time, which will make it more dynamic or something like that. _________________ Fancy making a payload map?
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msleeper
 digital entertainment design

Joined: 26 Sep 2007 Posts: 1966 Location: Atlanta, Jawjuh
 
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We're going to wait until atleast <Holiday Name Here> is over, since I'm sure everyone has plans for the holiday season. Don't worry, there will be a new mapping contest soon!. _________________
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Adair
 Test Supervisor

Joined: 10 Nov 2007 Posts: 115 Location: Android Hell
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I realize that a particular contest's theme isn't announced until the contest begins, but are contest maps actually restricted to have been created from start to finish within the time period of the contest?
Not that I have any intention of employing my crappy skills to make an entry, just curious. |
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msleeper
 digital entertainment design

Joined: 26 Sep 2007 Posts: 1966 Location: Atlanta, Jawjuh
 
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All of the contests to date have stated that no previously used content can be used in your map, since it is unfair for someone to have the extra time before the contest to make something. I don't think we'll be changing this rule for future contests either. _________________
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xitooner Test Supervisor

Joined: 19 Oct 2007 Posts: 139
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| youme wrote: | | I suggest a Jan 01 start with a Feb 29 end thats 2 months so we'll get more than three maps this time, which will make it more dynamic or something like that. |
I'm happy with the Jan 1st start date; kind of expecting it really. But note that if you dont get at least SIX maps in that 2-month contest, you didnt really gain any ground though, did you?
As a student of human nature, I believe that if you make the contest window too long, people really wont get started right away (hey, I have plenty of time!), which means they dont really get busy until there is only a month left anyway. End result: you just end up with the same number of last-minute rushed maps as before. And then there are people like me, who KNEW with my busy schedule, that there was no way I'd learn hammer and make a decent Companion Cube map in 1 month. So I just skipped a mapping contest and prepared something (hopefully) that may be enterable in the next contest; no big deal.
Personally, I think the key in getting more mapping submissions is to keep your theme for the contest very general; its hard enough to find mappers willing to map, but if you toss in restrictions on WHAT they map, they may lose the incentive to enter (since their neat idea may not apply). Or. . . they just ignore the rules. Take note that of the three maps submitted for the Cube contest, only one of them truly met the contest rules and actually needed the Cube to do each puzzle. . . . |
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taco
 Loves Cake

Joined: 30 Oct 2007 Posts: 345 Location: Ontario, Canada.
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I pretty much agree with xitooner's post.
We really don't need 2 months to put out a map, we just need fewer restrictions (if any) as the number of mappers is still quite small.
We need to encourage creativity so that more people will participate. |
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Vengeil New Employee

Joined: 08 Nov 2007 Posts: 15
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I still think the theme should be 'escape' in some way from the labs. _________________ This was a triumph.
"Remember, the platform was sliding into the fire pit and I said, 'Goodbye', and you were like 'No way!', and I was all, 'We pretended we were going to murder you'. That was great!" |
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youme GLaDOS Module

Joined: 18 Oct 2007 Posts: 912 Location: Suffolk, Uk
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| Vengeil wrote: | | I still think the theme should be 'escape' in some way from the labs. |
Seconded - BTS/outside/caves.....etc etc
I might put TS13 on hold for this, but then again, maybe not, my TF2 map is already taking lots of my time (its going quite fast though) _________________ Fancy making a payload map?
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msleeper
 digital entertainment design

Joined: 26 Sep 2007 Posts: 1966 Location: Atlanta, Jawjuh
 
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I agree, I think the next contest will be more about visual theme rather than gameplay. _________________
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Crooked Paul
 Test Supervisor

Joined: 20 Oct 2007 Posts: 236 Location: San Francisco
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I think it's valuable to have a theme of some sort. It provides at least one way the maps can be compared that isn't totally arbitrary. That said, I too think that a too-specific theme is probably counterproductive.
Rather than being based on any rules or even "guidelines," is there any reason a contest theme couldn't be totally open to interpretation? Example themes:
- Blue
- Entropy
- Claustrophobia
- "The lie is a cake."
- Recursion _________________ Cr00ked. |
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youme GLaDOS Module

Joined: 18 Oct 2007 Posts: 912 Location: Suffolk, Uk
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Personally I think something a little bit more specific than 'blue' or 'entropy' is needed to 'spark creativity'. But a theme of 'The cake is a lie' could make some good maps.
Perhaps we should try storey snippets as themes so 'The cake is a lie' or 'You are overworked' or 'GLaDOS is a Bitch' would be good _________________ Fancy making a payload map?
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Hober
 That's Sir Pompous Asshole

Joined: 13 Oct 2007 Posts: 829 Location: Raleigh, NC
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On the other hand, recursion could be a little bit hard to design for.
I'm of two minds on the "themes" debate. _________________
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Leck Superior Participant

Joined: 22 Oct 2007 Posts: 75 Location: Sydney, Australia
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The theme should be the same, then I could submit the map I didn't finish for the November contest  _________________ LECK
[WIP] Construction Zone |
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xitooner Test Supervisor

Joined: 19 Oct 2007 Posts: 139
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| Crooked Paul wrote: | I think it's valuable to have a theme of some sort. It provides at least one way the maps can be compared that isn't totally arbitrary. That said, I too think that a too-specific theme is probably counterproductive.
Rather than being based on any rules or even "guidelines," is there any reason a contest theme couldn't be totally open to interpretation?
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I think you are on the right track, but let me ask you a question:
Isnt is always up to interpretation? At the bottom-line, its always about a vote, and seeing which opinions total higher than another set. So what really is the underlying purpose/benefit of adding the extra restriction of a theme, and can it be done without hurting the mapping submissions?
Whats wrong with simple themes like:
Best Designed (ie visually outstanding, best look and feel, etc)
Most Original (new twists to old stuff)
Most Entertaining (isnt this what we all REALLY want anyway?)
Most Challenging (for the people who enjoy reflex-intensive stuff)
Brain-Teaser (ie more puzzle-oriented than just reflexes)
Those arent arbitrary themes, but they are a HECK of a lot more flexible in what they allow mappers to do than where this contest has gone so far. They ENCOURAGE creativity, not limit it by only allowing some arbitrary feature. In the end, the voters are going to decide what they like anyway. Personally, I'd much prefer to strive to win a "most entertaining map" contest than a "Best use of the phrase 'the cake is a lie' while carrying a companion cube" contest.
Ultimately, I think this contest has to get a grip on what its underlying purpose is. Is it:
- Encouraging/rewarding creation of fun, quality maps.
or
- Find a missing niche in existing community content, and give everyone a month to TRY to write something to fill it, quality-be-damned.
Right now this contest is heading towards the second, IMO. Its just my opinion, of course. . . but if we do actually get to vote for the next contest category, please try and put the above selections in there. You may be very suprised about the results you see. |
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